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Student in Game Design | Narrative Design | Game Writing

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| Game Projects |

Undertow is a side personal project. It is a tactical fishing with a roguelite structure game .

 

This work has led me to experience various poles of game development and polish my Unity skills.

It has helped me on other projects, not only making communication with all parts of the team easier but allowing me to go beyond game design and help for implementation of both assets and logic and do basic programming.

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A school workshop project made in 3 weeks. I designed the overall concept and worked on level design and feature implementation.

Survival horror game in which the player finds himself stuck with a UFO, in a completely deserted village.

 

The UFO tries to abduct the player, it can also grab the environment used by the player to hide. The player will have less and less hiding places, all while attempting to turn on radio relays to contact the outside world. 

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| Game JAMS |

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Weird Internship is one of my first ever solo jam. Made during the 40th Mini Jame Gam, the themes were "annoying ads" and "turret".

I took advantage of this jam to try out a concept where the player can design his very own ads, before spreading it accross the city.

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Don't Get Sober was made during a school jam of three days. It is a sidescroller platformer where the player tries to collect all types of a local alcohol called "pekets". 

I handled the game's design with other members of the team and ingame implementation of assets and logic.

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| Other works |

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Journey has been a major influence on me ever since I first experienced it. Its minimalistic yet powerful design left a lasting impression.


To better understand its emotional impact on players, I’ve taken a closer look at its unique approach to player communication.

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